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Project Summary

The aim of this project is to promote problem solving, reasoning and representing skills of pupils and to support their learning process in Maths with games and thus, make them enjoy and comprehend Maths easily by developing creative training materials and methods. Also to promote their learning process by performing, practicing, learning through experience and inquiring activities which sweep away their anxiety for Mathematics. As a relentless manner, introducing a problem just as a mathematical issue makes the lessons more boring and complicated for those who don’t like the subject. Some abstract contents of Maths constrain the comprehending of it. Pupils who have fun by participating the learning process will experience the success most probably. Effective learning can be obtained only by the effective participation of the learner. In order to ensure their effective participation, it is prominent to create an interesting and entertaining learning environment. In this project, in order to overcome the fear of Maths, with the notion of Maths can be learned by anyone, it is aimed to prepare and use of the games providing the effective participation of pupils and making them have fun while learning. Also it is aimed to encourage the students to develop their own learning materials as well as make them play games for effective and permanent learning. We intend to store the visual recordings of these materials and practicing activities in ‘sign language’ for the purpose of ensure the hearing-impaired pupils use of them.

 

At the end of the Project, we intend to publish two books with the names of "Teaching Maths With Games" and "Easy Teaching Materials" which are consisting the whole activities that have been worked during the project. These books and the whole visual recordings of the project are going to be shared in social network sites and project website.

 

Teaching with games is a kind of technique especially used for the young learners and our target group is the pupils between the ages of 6 and 13. Creative teaching with games provides independent inquiry, experiential learning, involving and concrete experience and thus increases motivation and inclusion. Teachers need to use all their creative skills and provide stimulating and imaginative activities and resources. So teachers need to acquire all these skills and innovative and good practices carried out in European countries.

 

It is crucial for teachers to create new games and materials for different grades. There are no such sources for teachers to develop their creative teaching skills yet. In this project, we intend to compose some sources about creative teaching methods for teachers.

 

Objectives of the project for students:
* To make pupils love and enjoy Maths and assure the necessity of it in life.
* To wipe away the idea of ‘’Maths is boring.’’
* With the guidance of their teachers, to encourage them to develop their own creative learning materials which strengthen their learning.
* To ensure hearing-impaired children’s use of the products and outputs of the project.
* To promote their achievement, performance and motivation standards.
* To promote their success in national assessment tests or international assessment tests like PISA.

 

Objectives for teachers:
* To prepare creative teaching materials for the teachers.
* To develop game involving teaching methods in order to ensure efficient and easy learning.
* To contribute their professional development.
* To encourage them to learn good and innovative practices.
* To prepare published sources for education and training.
* To contribute national education programs.
* To promote their language knowledge and their interests for European languages.
* To ensure their intercultural interaction.
* To encourage them to share their knowledge and experiences with colleagues.

 

Target group of the project is the teachers and the students between 6-13 years. Participants of the project consist of the students and the teachers from our schools. Some students who have learning difficulties and with special needs are involved our participants. These students are going to take part in our works and activities. As a larger extent, whole educational institutions are going to make use of the outputs of the project.

 

Activities:
* Introducing the project according to the visibility rules.
* Organizing the school boards to introduce the project.
* Observations and evaluations of the lessons at schools of partners.
* Reporting of researches on innovative and good practices in Europe.
* Producing games according to the curriculum with the help of good practices and putting into practice of these games for each Maths units.
* ‘’Teaching Maths With Games’’ and ‘’ Easy Teaching Materials’ books will be prepare.
* Two training seminars are going to be organized for teachers in order to improve participation.
* The whole project activities and practices are going to be shared on the internet as visual records.